POV-Ray : Newsgroups : povray.binaries.images : Tiffany Lamp (WIP snapshot) : Re: Tiffany Lamp (WIP snapshot update2) Server Time
1 Aug 2024 10:13:17 EDT (-0400)
  Re: Tiffany Lamp (WIP snapshot update2)  
From: Thomas de Groot
Date: 1 Feb 2009 04:29:05
Message: <49856b61$1@news.povray.org>
"St." <dot### [at] dotcom> schreef in bericht news:49856234@news.povray.org...
> Ok, I didn't render this last night because in the end, I realised that 
> there was too much to play with so did the playing this morning instead. 
> :)
>
>  I've just rendered this image now, it took 1 hour 22 minutes with 
> area_light turned on and normal AA. I changed the colours of the glass to 
> be less pale as per Thomas' suggestion, but are these colours too vivid 
> now? I also made the glass more opaque which kind of looks good to me, but 
> what do you think?
>
>   Lastly, I changed (for now) the lamp stand from Gold_Metal to T_Gold_2A 
> which looks better imo. I haven't tried to make it look bronze yet, and I 
> might need some help with that, but anyway, that's the next thing to try. 
> Oh, and a power cable with possibly one of those switches that hangs 
> down... oh, you know what I mean. :)
>

Ah yes, this begins to look good. The colors are a bit too *primary* to my 
taste. You could try to use somewhat *off* reds, yellows, and blues; maybe 
even a very tiny bit different for each piece of glass. A bit darker too. 
Scale down the ambient too. Maybe a value around 0.5 will look nice. The 
opacity is allright I think.

A bronze I use, but which might not be correct for your base, is the 
following, originally from Texture Magic:

  texture {
   pigment {
    colour rgb<0.549,0.467,0.137>
   }
   normal { granite 0.1  scale 0.01 }
   finish {
    ambient 0
    diffuse 0.7
    brilliance 2.0
    specular 0.3
    roughness 0.005
    metallic
   }
  }

Thomas


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